| Age | Commit message (Expand) | Author |
|---|---|---|
| 2020-05-13 | Gamepad & GamepadShift: Enable ticks while object exists | Jeff Epler |
| 2019-04-16 | Simplify type check in tick and init last | Scott Shawcroft |
| 2019-04-15 | Split GamePadShift from GamePad to save space on most boards. | Scott Shawcroft |
| 2019-04-12 | Reorganize the gamepad code | Radomir Dopieralski |
| 2019-04-12 | More refactoring | Radomir Dopieralski |
| 2019-04-12 | Go back to simple bit-banging in GamePadShift, fix problems | Radomir Dopieralski |
| 2019-04-12 | Read one bit per system clock tick in GamePadShift | Radomir Dopieralski |
| 2019-04-12 | Add GamePadShift for handling shift-register-based buttons | Radomir Dopieralski |
| 2018-05-30 | Add gamepad_singleton to root pointers | Radomir Dopieralski |
| 2018-05-23 | Avoid uninitialized gamepad on exception | Radomir Dopieralski |
| 2018-05-23 | Cache pullup state in gamepad | Radomir Dopieralski |
| 2018-03-31 | Respect pin's pull in gamepad | Radomir Dopieralski |
| 2017-10-03 | Add a `gamepad` module for handling buttons in the background. (#295) | Radomir Dopieralski |
