summaryrefslogtreecommitdiff
path: root/shared-module/gamepad/__init__.c
blob: 8414ddfbeae875a5af9a1063752e819b57f1e532 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
/*
 * This file is part of the MicroPython project, http://micropython.org/
 *
 * The MIT License (MIT)
 *
 * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#include <stdbool.h>

#include "py/mpstate.h"
#include "__init__.h"
#include "GamePad.h"

#include "shared-bindings/digitalio/DigitalInOut.h"


void gamepad_tick(void) {
    gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
    if (!gamepad_singleton) {
        return;
    }
    uint8_t gamepad_current = 0;
    uint8_t bit = 1;
    for (int i = 0; i < 8; ++i) {
        digitalio_digitalinout_obj_t* pin = gamepad_singleton->pins[i];
        if (!pin) {
            break;
        }
        if (common_hal_digitalio_digitalinout_get_value(pin)) {
            gamepad_current |= bit;
        }
        bit <<= 1;
    }
    gamepad_current ^= gamepad_singleton->pulls;
    gamepad_singleton->pressed |= gamepad_singleton->last & gamepad_current;
    gamepad_singleton->last = gamepad_current;
}

void gamepad_reset(void) {
    MP_STATE_VM(gamepad_singleton) = NULL;
}