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authorJoshua Peek <josh@joshpeek.com>2012-07-23 15:52:49 -0500
committerJoshua Peek <josh@joshpeek.com>2012-07-23 15:52:49 -0500
commit7b6caa0f6c7603aabb5e6ed657e24aaddbeafc78 (patch)
treeec0522eae75bb04ae73d28ae3f599682a2bfdaeb /samples/C++/v8.h
parent314f0e485227915931db361be14d308a210bedea (diff)
Rename samples subdirectories
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+// Copyright 2011 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+//
+// Top include for all V8 .cc files.
+//
+
+#ifndef V8_V8_H_
+#define V8_V8_H_
+
+#if defined(GOOGLE3)
+// Google3 special flag handling.
+#if defined(DEBUG) && defined(NDEBUG)
+// V8 only uses DEBUG and whenever it is set we are building a debug
+// version of V8. We do not use NDEBUG and simply undef it here for
+// consistency.
+#undef NDEBUG
+#endif
+#endif // defined(GOOGLE3)
+
+// V8 only uses DEBUG, but included external files
+// may use NDEBUG - make sure they are consistent.
+#if defined(DEBUG) && defined(NDEBUG)
+#error both DEBUG and NDEBUG are set
+#endif
+
+// Basic includes
+#include "../include/v8.h"
+#include "v8globals.h"
+#include "v8checks.h"
+#include "allocation.h"
+#include "v8utils.h"
+#include "flags.h"
+
+// Objects & heap
+#include "objects-inl.h"
+#include "spaces-inl.h"
+#include "heap-inl.h"
+#include "incremental-marking-inl.h"
+#include "mark-compact-inl.h"
+#include "log-inl.h"
+#include "cpu-profiler-inl.h"
+#include "handles-inl.h"
+#include "zone-inl.h"
+
+namespace v8 {
+namespace internal {
+
+class Deserializer;
+
+class V8 : public AllStatic {
+ public:
+ // Global actions.
+
+ // If Initialize is called with des == NULL, the initial state is
+ // created from scratch. If a non-null Deserializer is given, the
+ // initial state is created by reading the deserialized data into an
+ // empty heap.
+ static bool Initialize(Deserializer* des);
+ static void TearDown();
+ static bool IsRunning() { return is_running_; }
+ static bool UseCrankshaft() { return use_crankshaft_; }
+ // To be dead you have to have lived
+ // TODO(isolates): move IsDead to Isolate.
+ static bool IsDead() { return has_fatal_error_ || has_been_disposed_; }
+ static void SetFatalError();
+
+ // Report process out of memory. Implementation found in api.cc.
+ static void FatalProcessOutOfMemory(const char* location,
+ bool take_snapshot = false);
+
+ // Allows an entropy source to be provided for use in random number
+ // generation.
+ static void SetEntropySource(EntropySource source);
+ // Support for return-address rewriting profilers.
+ static void SetReturnAddressLocationResolver(
+ ReturnAddressLocationResolver resolver);
+ // Random number generation support. Not cryptographically safe.
+ static uint32_t Random(Context* context);
+ // We use random numbers internally in memory allocation and in the
+ // compilers for security. In order to prevent information leaks we
+ // use a separate random state for internal random number
+ // generation.
+ static uint32_t RandomPrivate(Isolate* isolate);
+ static Object* FillHeapNumberWithRandom(Object* heap_number,
+ Context* context);
+
+ // Idle notification directly from the API.
+ static bool IdleNotification(int hint);
+
+ static void AddCallCompletedCallback(CallCompletedCallback callback);
+ static void RemoveCallCompletedCallback(CallCompletedCallback callback);
+ static void FireCallCompletedCallback(Isolate* isolate);
+
+ private:
+ static void InitializeOncePerProcessImpl();
+ static void InitializeOncePerProcess();
+
+ // True if engine is currently running
+ static bool is_running_;
+ // True if V8 has ever been run
+ static bool has_been_set_up_;
+ // True if error has been signaled for current engine
+ // (reset to false if engine is restarted)
+ static bool has_fatal_error_;
+ // True if engine has been shut down
+ // (reset if engine is restarted)
+ static bool has_been_disposed_;
+ // True if we are using the crankshaft optimizing compiler.
+ static bool use_crankshaft_;
+ // List of callbacks when a Call completes.
+ static List<CallCompletedCallback>* call_completed_callbacks_;
+};
+
+
+// JavaScript defines two kinds of 'nil'.
+enum NilValue { kNullValue, kUndefinedValue };
+
+
+// JavaScript defines two kinds of equality.
+enum EqualityKind { kStrictEquality, kNonStrictEquality };
+
+
+} } // namespace v8::internal
+
+namespace i = v8::internal;
+
+#endif // V8_V8_H_