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authorRadomir Dopieralski <openstack@sheep.art.pl>2019-04-10 20:42:21 +0200
committerRadomir Dopieralski <openstack@sheep.art.pl>2019-04-12 20:43:29 +0200
commit6ff4e0ecb03f297d327c9c6fd3a52a7ad3a05c47 (patch)
tree822bb25bf3d7e1a026edaf72d1af885415bc8841 /shared-bindings/gamepad/GamePad.c
parent29615dae06c1846825b8a26fbfb834fea51687f5 (diff)
Add GamePadShift for handling shift-register-based buttons
Diffstat (limited to 'shared-bindings/gamepad/GamePad.c')
-rw-r--r--shared-bindings/gamepad/GamePad.c68
1 files changed, 61 insertions, 7 deletions
diff --git a/shared-bindings/gamepad/GamePad.c b/shared-bindings/gamepad/GamePad.c
index 4458c972f..b211e229d 100644
--- a/shared-bindings/gamepad/GamePad.c
+++ b/shared-bindings/gamepad/GamePad.c
@@ -35,6 +35,15 @@
#include "supervisor/shared/translate.h"
#include "GamePad.h"
+digitalio_digitalinout_obj_t *validate_pin(mp_obj_t obj) {
+ if (!MP_OBJ_IS_TYPE(obj, &digitalio_digitalinout_type)) {
+ mp_raise_TypeError(translate("expected a DigitalInOut"));
+ }
+ digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(obj);
+ raise_error_if_deinited(
+ common_hal_digitalio_digitalinout_deinited(pin));
+ return pin;
+}
//| .. currentmodule:: gamepad
//|
@@ -100,19 +109,52 @@ STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args,
mp_raise_TypeError(translate("too many arguments"));
}
for (size_t i = 0; i < n_args; ++i) {
- if (!MP_OBJ_IS_TYPE(args[i], &digitalio_digitalinout_type)) {
- mp_raise_TypeError(translate("expected a DigitalInOut"));
- }
- digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(args[i]);
- raise_error_if_deinited(
- common_hal_digitalio_digitalinout_deinited(pin));
+ validate_pin(args[i]);
+ }
+ if (!MP_STATE_VM(gamepad_singleton)) {
+ gamepad_obj_t* gamepad_singleton = m_new_obj(gamepad_obj_t);
+ gamepad_singleton->base.type = &gamepad_type;
+ MP_STATE_VM(gamepad_singleton) = gc_make_long_lived(gamepad_singleton);
}
+ gamepad_init_pins(n_args, args);
+ return MP_OBJ_FROM_PTR(MP_STATE_VM(gamepad_singleton));
+}
+
+
+//| .. class:: GamePadShift(data, clock, latch)
+//|
+//| Initializes button scanning routines.
+//|
+//| The ``data``, ``clock`` and ``latch`` parameters are ``DigitalInOut``
+//| objects connected to the shift register controlling the buttons.
+//|
+//| They button presses are accumulated, until the ``get_pressed`` method
+//| is called, at which point the button state is cleared, and the new
+//| button presses start to be recorded.
+//|
+STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
+ const mp_obj_t *pos_args, mp_map_t *kw_args) {
+
+ enum { ARG_data, ARG_clock, ARG_latch };
+ static const mp_arg_t allowed_args[] = {
+ { MP_QSTR_data, MP_ARG_REQUIRED | MP_ARG_OBJ },
+ { MP_QSTR_clock, MP_ARG_REQUIRED | MP_ARG_OBJ},
+ { MP_QSTR_latch, MP_ARG_REQUIRED | MP_ARG_OBJ},
+ };
+ mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
+ mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args),
+ allowed_args, args);
+
+ digitalio_digitalinout_obj_t *data_pin = validate_pin(args[ARG_data].u_obj);
+ digitalio_digitalinout_obj_t *clock_pin = validate_pin(args[ARG_clock].u_obj);
+ digitalio_digitalinout_obj_t *latch_pin = validate_pin(args[ARG_latch].u_obj);
+
if (!MP_STATE_VM(gamepad_singleton)) {
gamepad_obj_t* gamepad_singleton = m_new_obj(gamepad_obj_t);
gamepad_singleton->base.type = &gamepad_type;
MP_STATE_VM(gamepad_singleton) = gc_make_long_lived(gamepad_singleton);
}
- gamepad_init(n_args, args);
+ gamepad_init_shift(data_pin, clock_pin, latch_pin);
return MP_OBJ_FROM_PTR(MP_STATE_VM(gamepad_singleton));
}
@@ -158,3 +200,15 @@ const mp_obj_type_t gamepad_type = {
.make_new = gamepad_make_new,
.locals_dict = (mp_obj_dict_t*)&gamepad_locals_dict,
};
+
+STATIC const mp_rom_map_elem_t gamepadshift_locals_dict_table[] = {
+ { MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepad_get_pressed_obj)},
+ { MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepad_deinit_obj)},
+};
+STATIC MP_DEFINE_CONST_DICT(gamepadshift_locals_dict, gamepadshift_locals_dict_table);
+const mp_obj_type_t gamepadshift_type = {
+ { &mp_type_type },
+ .name = MP_QSTR_GamePadShift,
+ .make_new = gamepadshift_make_new,
+ .locals_dict = (mp_obj_dict_t*)&gamepadshift_locals_dict,
+};